I mean I've said before that 10v10 on 4v4 is a terrible mode and that that game size needs a bigger minimum map, and I agree with you that matchmaker should be mandatory, but you must be fucking high if you think COH2 has a competent player base. I'm surprised no one has mentioned Shermans firing paint at tigers, after all, it was in Kelly's Heroes.Ī quick bit of research on Steve Zaloga shows that he has a fair level of criticism for being erroneous, biased (pro-US/Soviet, anti-german), and that his writings are 'light on', although it is accepted that the writings that is based on are Osprey (etc) works and not detailed academic studies. Your first three references are by the same author, that's hardly a definitive sample, and as I've said, a 10% loadout is a terribly small amount of ammunition for something that was to compensate for the fact the gun couldn't penetrate most enemy tanks at anything over small arms range, it hardly indicates that the round was used as a standard anti-armoured or anti-personnel round, or the loadout would be higher.įorget the artillery point, I have no issue with artillery use of WP.just claims that it was standard practice for tanks to fight other tanks with it. Yes, I would accept it as a field expedient only, for the reasons I've already cited. And Axis tanks could also get a nice price buff to compensate for their new vulnerability. If this was added, new players and bad players - for whom Axis tanks are basically impossible to kill - would have a much more enjoyable experience. I've literally watched people on YouTube lose tutorial missions. Or watch YouTube replays by people who aren't part of the competitive community. In team games it is routine to run into people with a sub 20 win rate across dozens of games. Most of them will have dozens or hundreds of games played but you'd never guess that by looking at their unit selection, micro, decks and tactical decisions. Go jump into the average 10v10, watch the stupid shit that happens and then look at the player cards of the people involved after. The problem is that a huge number of players aren't capable of good play. I wouldn't go that far, but I agree that they're intensely vulnerable with good play.
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